Painting status string as text

This commit is contained in:
Matt Keeter 2014-03-09 10:06:56 -07:00
parent 87b19e0607
commit 06c048eb72
2 changed files with 19 additions and 5 deletions

View file

@ -35,6 +35,12 @@ void Canvas::load_mesh(Mesh* m)
delete m;
}
void Canvas::set_status(const QString &s)
{
status = s;
update();
}
void Canvas::initializeGL()
{
mesh_shader.addShaderFromSourceFile(QGLShader::Vertex, ":/gl/mesh.vert");
@ -42,19 +48,25 @@ void Canvas::initializeGL()
mesh_shader.link();
backdrop = new Backdrop();
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
}
void Canvas::paintGL()
void Canvas::paintEvent(QPaintEvent *event)
{
Q_UNUSED(event);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
backdrop->draw();
if (mesh) draw_mesh();
QPainter painter(this);
if (!status.isNull())
painter.drawText(10, height() - 10, status);
}
void Canvas::draw_mesh()
{
mesh_shader.bind();