Use QGLFunctions to fix OpenGL calls
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6 changed files with 12 additions and 3 deletions
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@ -49,6 +49,8 @@ void Canvas::clear_status()
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void Canvas::initializeGL()
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{
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initializeGLFunctions();
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mesh_shader.addShaderFromSourceFile(QGLShader::Vertex, ":/gl/mesh.vert");
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mesh_shader.addShaderFromSourceFile(QGLShader::Fragment, ":/gl/mesh.frag");
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mesh_shader.link();
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