Use QGLFunctions to fix OpenGL calls

This commit is contained in:
Matt Keeter 2014-03-21 17:31:34 -04:00
parent 41d81ccd8f
commit 2cabf7bf93
6 changed files with 12 additions and 3 deletions

View file

@ -49,6 +49,8 @@ void Canvas::clear_status()
void Canvas::initializeGL()
{
initializeGLFunctions();
mesh_shader.addShaderFromSourceFile(QGLShader::Vertex, ":/gl/mesh.vert");
mesh_shader.addShaderFromSourceFile(QGLShader::Fragment, ":/gl/mesh.frag");
mesh_shader.link();