readRawData is much faster than skipRawData

This commit is contained in:
Matt Keeter 2014-03-22 12:56:37 -04:00
parent 51e25316e8
commit 44f171a823

View file

@ -86,7 +86,7 @@ Mesh* Mesh::load_stl_hash(const QString& filename)
for (unsigned i=0; i < tri_count; ++i)
{
// Skip face's normal vector
data.skipRawData(3*sizeof(float));
data.readRawData(reinterpret_cast<char*>(xyz), 3*sizeof(float));
for (int j=0; j < 3; ++j)
{
@ -103,7 +103,7 @@ Mesh* Mesh::load_stl_hash(const QString& filename)
}
// Skip face attribute
data.skipRawData(sizeof(uint16_t));
data.readRawData(reinterpret_cast<char*>(xyz), sizeof(uint16_t));
}
return new Mesh(verts, indices);
@ -127,12 +127,12 @@ Mesh* Mesh::load_stl(const QString& filename)
// Extract vertices into an array of xyz, unsigned pairs
QVector<Vec3i> verts(tri_count*3);
float xyz[3];
// Store vertices in the array, processing one triangle at a time.
for (auto v=verts.begin(); v != verts.end(); v += 3)
{
// Skip face's normal vector
data.skipRawData(3*sizeof(float));
data.readRawData(reinterpret_cast<char*>(xyz), 3*sizeof(float));
// Load vertex data from .stl file into vertices
data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
@ -140,7 +140,7 @@ Mesh* Mesh::load_stl(const QString& filename)
data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
// Skip face attribute
data.skipRawData(sizeof(uint16_t));
data.readRawData(reinterpret_cast<char*>(xyz), sizeof(uint16_t));
}
// Save indicies as the second element in the array