readRawData is much faster than skipRawData
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parent
51e25316e8
commit
44f171a823
1 changed files with 5 additions and 5 deletions
10
src/mesh.cpp
10
src/mesh.cpp
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@ -86,7 +86,7 @@ Mesh* Mesh::load_stl_hash(const QString& filename)
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for (unsigned i=0; i < tri_count; ++i)
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{
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// Skip face's normal vector
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data.skipRawData(3*sizeof(float));
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data.readRawData(reinterpret_cast<char*>(xyz), 3*sizeof(float));
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for (int j=0; j < 3; ++j)
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{
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@ -103,7 +103,7 @@ Mesh* Mesh::load_stl_hash(const QString& filename)
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}
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// Skip face attribute
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data.skipRawData(sizeof(uint16_t));
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data.readRawData(reinterpret_cast<char*>(xyz), sizeof(uint16_t));
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}
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return new Mesh(verts, indices);
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@ -127,12 +127,12 @@ Mesh* Mesh::load_stl(const QString& filename)
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// Extract vertices into an array of xyz, unsigned pairs
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QVector<Vec3i> verts(tri_count*3);
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float xyz[3];
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// Store vertices in the array, processing one triangle at a time.
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for (auto v=verts.begin(); v != verts.end(); v += 3)
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{
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// Skip face's normal vector
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data.skipRawData(3*sizeof(float));
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data.readRawData(reinterpret_cast<char*>(xyz), 3*sizeof(float));
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// Load vertex data from .stl file into vertices
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data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
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@ -140,7 +140,7 @@ Mesh* Mesh::load_stl(const QString& filename)
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data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
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// Skip face attribute
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data.skipRawData(sizeof(uint16_t));
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data.readRawData(reinterpret_cast<char*>(xyz), sizeof(uint16_t));
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}
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// Save indicies as the second element in the array
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