Big reorganization

This commit is contained in:
Matt Keeter 2014-03-13 06:17:51 -07:00
parent b903eced97
commit 44fb4197ca
11 changed files with 45 additions and 40 deletions

8
gl/gl.qrc Normal file
View file

@ -0,0 +1,8 @@
<RCC>
<qresource prefix="gl/">
<file>mesh.frag</file>
<file>mesh.vert</file>
<file>quad.frag</file>
<file>quad.vert</file>
</qresource>
</RCC>

15
gl/mesh.frag Normal file
View file

@ -0,0 +1,15 @@
#version 120
varying vec3 ec_pos;
void main() {
vec3 base3 = vec3(0.99, 0.96, 0.89);
vec3 base2 = vec3(0.92, 0.91, 0.83);
vec3 base00 = vec3(0.40, 0.48, 0.51);
vec3 ec_normal = normalize(cross(dFdx(ec_pos), dFdy(ec_pos)));
float a = dot(ec_normal, vec3(0.0, 0.0, 1.0));
float b = dot(ec_normal, vec3(-0.57, -0.57, 0.57));
gl_FragColor = vec4((a*base2 + (1-a)*base00)*0.5 +
(b*base3 + (1-b)*base00)*0.5, 1.0);
}

13
gl/mesh.vert Normal file
View file

@ -0,0 +1,13 @@
#version 120
attribute vec3 vertex_position;
uniform mat4 transform_matrix;
uniform mat4 view_matrix;
varying vec3 ec_pos;
void main() {
gl_Position = view_matrix*transform_matrix*
vec4(vertex_position, 1.0);
ec_pos = gl_Position.xyz;
}

7
gl/quad.frag Normal file
View file

@ -0,0 +1,7 @@
#version 120
varying vec3 frag_color;
void main() {
gl_FragColor = vec4(frag_color, 1.0);
}

10
gl/quad.vert Normal file
View file

@ -0,0 +1,10 @@
#version 120
attribute vec2 vertex_position;
attribute vec3 vertex_color;
varying vec3 frag_color;
void main() {
gl_Position = vec4(vertex_position, 0.9, 1.0);
frag_color = vertex_color;
}