Adding hash-based mesh loading (better big-O)
This commit is contained in:
parent
3cd76f9306
commit
51e25316e8
3 changed files with 62 additions and 0 deletions
53
src/mesh.cpp
53
src/mesh.cpp
|
@ -56,6 +56,59 @@ typedef std::pair<Vec3, GLuint> Vec3i;
|
|||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Mesh* Mesh::load_stl_hash(const QString& filename)
|
||||
{
|
||||
QFile file(filename);
|
||||
file.open(QIODevice::ReadOnly);
|
||||
|
||||
QDataStream data(&file);
|
||||
data.setByteOrder(QDataStream::LittleEndian);
|
||||
data.setFloatingPointPrecision(QDataStream::SinglePrecision);
|
||||
|
||||
// Skip .stl file header
|
||||
data.skipRawData(80);
|
||||
|
||||
// Load the triangle count from the .stl file
|
||||
uint32_t tri_count;
|
||||
data >> tri_count;
|
||||
|
||||
// This vector will store triangles as sets of 3 indices
|
||||
std::vector<GLuint> indices(tri_count * 3);
|
||||
|
||||
std::vector<GLfloat> verts;
|
||||
verts.reserve(tri_count * 9);
|
||||
|
||||
QHash<QByteArray, GLuint> map;
|
||||
map.reserve(tri_count * 3);
|
||||
|
||||
float xyz[3];
|
||||
QByteArray v(sizeof(xyz), 0);
|
||||
for (unsigned i=0; i < tri_count; ++i)
|
||||
{
|
||||
// Skip face's normal vector
|
||||
data.skipRawData(3*sizeof(float));
|
||||
|
||||
for (int j=0; j < 3; ++j)
|
||||
{
|
||||
data >> xyz[0] >> xyz[1] >> xyz[2];
|
||||
memcpy(v.data(), xyz, sizeof(xyz));
|
||||
if (!map.contains(v))
|
||||
{
|
||||
map[v] = verts.size() / 3;
|
||||
verts.push_back(xyz[0]);
|
||||
verts.push_back(xyz[1]);
|
||||
verts.push_back(xyz[2]);
|
||||
}
|
||||
indices[i*3 + j] = map[v];
|
||||
}
|
||||
|
||||
// Skip face attribute
|
||||
data.skipRawData(sizeof(uint16_t));
|
||||
}
|
||||
|
||||
return new Mesh(verts, indices);
|
||||
}
|
||||
|
||||
Mesh* Mesh::load_stl(const QString& filename)
|
||||
{
|
||||
QFile file(filename);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue