Mostly complete from the Python original

This commit is contained in:
Matt Keeter 2014-03-03 21:14:16 -05:00
commit 97cf902b87
18 changed files with 527 additions and 0 deletions

15
src/gl/mesh.frag Normal file
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#version 120
varying vec3 ec_pos;
void main() {
vec3 base3 = vec3(0.99, 0.96, 0.89);
vec3 base2 = vec3(0.92, 0.91, 0.83);
vec3 base00 = vec3(0.40, 0.48, 0.51);
vec3 ec_normal = normalize(cross(dFdx(ec_pos), dFdy(ec_pos)));
float a = dot(ec_normal, vec3(0.0, 0.0, 1.0));
float b = dot(ec_normal, vec3(-0.57, -0.57, 0.57));
gl_FragColor = vec4((a*base2 + (1-a)*base00)*0.5 +
(b*base3 + (1-b)*base00)*0.5, 1.0);
}