Mostly complete from the Python original
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10
src/gl/quad.vert
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10
src/gl/quad.vert
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#version 120
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attribute vec2 vertex_position;
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attribute vec3 vertex_color;
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varying vec3 frag_color;
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void main() {
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gl_Position = vec4(vertex_position, 0.9, 1.0);
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frag_color = vertex_color;
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}
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