Adding backdrop
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parent
97cf902b87
commit
f94a8de6c4
6 changed files with 71 additions and 2 deletions
42
src/backdrop.cpp
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42
src/backdrop.cpp
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@ -0,0 +1,42 @@
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#include "backdrop.h"
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Backdrop::Backdrop()
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{
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shader.addShaderFromSourceFile(QGLShader::Vertex, ":/gl/quad.vert");
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shader.addShaderFromSourceFile(QGLShader::Fragment, ":/gl/quad.frag");
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shader.link();
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float vbuf[] = {
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-1, -1, 0.00, 0.10, 0.15,
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-1, 1, 0.03, 0.21, 0.26,
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1, -1, 0.00, 0.12, 0.18,
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1, 1, 0.06, 0.26, 0.30};
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vertices.create();
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vertices.bind();
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vertices.allocate(vbuf, sizeof(vbuf));
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vertices.release();
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}
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void Backdrop::draw()
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{
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shader.bind();
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vertices.bind();
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const GLuint vp = shader.attributeLocation("vertex_position");
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const GLuint vc = shader.attributeLocation("vertex_color");
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glEnableVertexAttribArray(vp);
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glEnableVertexAttribArray(vc);
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glVertexAttribPointer(vp, 2, GL_FLOAT, false,
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5 * sizeof(GLfloat), 0);
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glVertexAttribPointer(vc, 3, GL_FLOAT, false,
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5 * sizeof(GLfloat),
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(GLvoid*)(2 * sizeof(GLfloat)));
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 8);
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vertices.release();
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shader.release();
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}
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17
src/backdrop.h
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17
src/backdrop.h
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@ -0,0 +1,17 @@
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#ifndef BACKDROP_H
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#define BACKDROP_H
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#include <QtOpenGL/QGLShaderProgram>
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#include <QtOpenGL/QGLBuffer>
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class Backdrop
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{
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public:
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Backdrop();
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void draw();
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private:
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QGLShaderProgram shader;
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QGLBuffer vertices;
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};
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#endif // BACKDROP_H
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@ -2,6 +2,7 @@
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#include <QDebug>
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#include "canvas.h"
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#include "backdrop.h"
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#include "glmesh.h"
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#include "mesh.h"
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@ -39,6 +40,8 @@ void Canvas::initializeGL()
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mesh_shader.addShaderFromSourceFile(QGLShader::Fragment, ":/gl/mesh.frag");
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mesh_shader.link();
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backdrop = new Backdrop();
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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}
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@ -47,6 +50,7 @@ void Canvas::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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backdrop->draw();
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if (mesh) draw_mesh();
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}
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@ -8,6 +8,7 @@
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class GLMesh;
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class Mesh;
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class Backdrop;
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class Canvas : public QGLWidget
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{
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@ -40,6 +41,7 @@ private:
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QGLShaderProgram quad_shader;
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GLMesh* mesh;
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Backdrop* backdrop;
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QVector3D center;
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float scale;
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@ -9,14 +9,16 @@ SOURCES += \
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mesh.cpp \
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glmesh.cpp \
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loader.cpp \
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window.cpp
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window.cpp \
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backdrop.cpp
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HEADERS += \
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canvas.h \
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mesh.h \
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glmesh.h \
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loader.h \
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window.h
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window.h \
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backdrop.h
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CONFIG += c++11
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@ -13,6 +13,8 @@ Window::Window(QWidget *parent) :
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canvas = new Canvas(format, this);
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setCentralWidget(canvas);
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resize(600, 400);
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}
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void Window::load_stl(const QString &filename)
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