diff --git a/app/package.sh b/app/package.sh
new file mode 100755
index 0000000..d51c470
--- /dev/null
+++ b/app/package.sh
@@ -0,0 +1,14 @@
+#!/bin/sh
+cd ../build
+macdeployqt fstl.app
+cd fstl.app/Contents/PlugIns
+rm -rf accessible audio imageformats mediaservice playlistformats position printsupport qml1tooling sensorgestures sensors
+cd ../Frameworks
+rm -rf QtDeclarative.framework QtMultimedia.framework QtMultimediaWidgets.framework QtNetwork.framework QtPositioning.framework QtQml.framework QtQuick.framework QtScript.framework QtSensors.framework QtSql.framework QtXmlPatterns.framework
+cd ../Resources
+rm empty.lproj
+cd ../../..
+cp -r fstl.app ..
+cd ..
+zip -r fstl_mac.zip fstl.app README.md
+
diff --git a/exe/package.sh b/exe/package.sh
new file mode 100644
index 0000000..ef81b62
--- /dev/null
+++ b/exe/package.sh
@@ -0,0 +1,3 @@
+cd ..
+cp build/release/fstl.exe .
+/c/Program\ Files/7-Zip/7z.exe a fstl_win.zip fstl.exe README.md
diff --git a/gl/mesh.frag b/gl/mesh.frag
index 5949025..d7a54d5 100644
--- a/gl/mesh.frag
+++ b/gl/mesh.frag
@@ -1,12 +1,18 @@
#version 120
+uniform float zoom;
+
varying vec3 ec_pos;
void main() {
vec3 base3 = vec3(0.99, 0.96, 0.89);
vec3 base2 = vec3(0.92, 0.91, 0.83);
vec3 base00 = vec3(0.40, 0.48, 0.51);
+
vec3 ec_normal = normalize(cross(dFdx(ec_pos), dFdy(ec_pos)));
+ ec_normal.z *= zoom;
+ ec_normal = normalize(ec_normal);
+
float a = dot(ec_normal, vec3(0.0, 0.0, 1.0));
float b = dot(ec_normal, vec3(-0.57, -0.57, 0.57));
diff --git a/src/app.cpp b/src/app.cpp
index afa4ea7..b6eb3af 100644
--- a/src/app.cpp
+++ b/src/app.cpp
@@ -8,7 +8,10 @@ App::App(int argc, char *argv[]) :
QApplication(argc, argv), window(new Window())
{
window->show();
- window->load_stl(":gl/sphere.stl");
+ if (argc > 1)
+ window->load_stl(argv[1]);
+ else
+ window->load_stl(":gl/sphere.stl");
}
bool App::event(QEvent* e)
diff --git a/src/canvas.cpp b/src/canvas.cpp
index 03f9376..dd645a5 100644
--- a/src/canvas.cpp
+++ b/src/canvas.cpp
@@ -10,7 +10,7 @@
Canvas::Canvas(const QGLFormat& format, QWidget *parent)
: QGLWidget(format, parent), mesh(NULL),
- scale(1), tilt(90), yaw(0), status(" ")
+ scale(1), zoom(1), tilt(90), yaw(0), status(" ")
{
// Nothing to do here
}
@@ -30,6 +30,12 @@ void Canvas::load_mesh(Mesh* m)
pow(m->xmax() - m->xmin(), 2) +
pow(m->ymax() - m->ymin(), 2) +
pow(m->zmax() - m->zmin(), 2));
+
+ // Reset other camera parameters
+ zoom = 1;
+ yaw = 0;
+ tilt = 90;
+
update();
delete m;
@@ -89,6 +95,9 @@ void Canvas::draw_mesh()
mesh_shader.uniformLocation("view_matrix"),
1, GL_FALSE, view_matrix().data());
+ // Compensate for z-flattening when zooming
+ glUniform1f(mesh_shader.uniformLocation("zoom"), 1/zoom);
+
// Find and enable the attribute location for vertex position
const GLuint vp = mesh_shader.attributeLocation("vertex_position");
glEnableVertexAttribArray(vp);
@@ -122,12 +131,14 @@ QMatrix4x4 Canvas::view_matrix() const
{
m.scale(-1, width() / float(height()), 0.5);
}
+ m.scale(zoom, zoom, 1);
return m;
}
void Canvas::mousePressEvent(QMouseEvent* event)
{
- if (event->button() == Qt::LeftButton)
+ if (event->button() == Qt::LeftButton ||
+ event->button() == Qt::RightButton)
{
mouse_pos = event->pos();
setCursor(Qt::ClosedHandCursor);
@@ -136,7 +147,8 @@ void Canvas::mousePressEvent(QMouseEvent* event)
void Canvas::mouseReleaseEvent(QMouseEvent* event)
{
- if (event->button() == Qt::LeftButton)
+ if (event->button() == Qt::LeftButton ||
+ event->button() == Qt::RightButton)
{
unsetCursor();
}
@@ -144,13 +156,50 @@ void Canvas::mouseReleaseEvent(QMouseEvent* event)
void Canvas::mouseMoveEvent(QMouseEvent* event)
{
+ auto p = event->pos();
+ auto d = p - mouse_pos;
+
if (event->buttons() & Qt::LeftButton)
{
- auto p = event->pos();
- auto d = p - mouse_pos;
yaw = fmod(yaw - d.x(), 360);
tilt = fmax(0, fmin(180, tilt - d.y()));
- mouse_pos = p;
update();
}
+ else if (event->buttons() & Qt::RightButton)
+ {
+ center = transform_matrix().inverted() *
+ view_matrix().inverted() *
+ QVector3D(-d.x() / (0.5*width()),
+ d.y() / (0.5*height()), 0);
+ update();
+ }
+ mouse_pos = p;
+}
+
+void Canvas::wheelEvent(QWheelEvent *event)
+{
+ // Find GL position before the zoom operation
+ // (to zoom about mouse cursor)
+ auto p = event->pos();
+ QVector3D v(1 - p.x() / (0.5*width()),
+ p.y() / (0.5*height()) - 1, 0);
+ QVector3D a = transform_matrix().inverted() *
+ view_matrix().inverted() * v;
+
+ if (event->delta() < 0)
+ {
+ for (int i=0; i > event->delta(); --i)
+ zoom *= 1.001;
+ }
+ else if (event->delta() > 0)
+ {
+ for (int i=0; i < event->delta(); ++i)
+ zoom /= 1.001;
+ }
+
+ // Then find the cursor's GL position post-zoom and adjust center.
+ QVector3D b = transform_matrix().inverted() *
+ view_matrix().inverted() * v;
+ center += b - a;
+ update();
}
diff --git a/src/canvas.h b/src/canvas.h
index 64a8dd5..33313cf 100644
--- a/src/canvas.h
+++ b/src/canvas.h
@@ -32,6 +32,7 @@ protected:
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
+ void wheelEvent(QWheelEvent* event);
private:
@@ -48,6 +49,7 @@ private:
QVector3D center;
float scale;
+ float zoom;
float tilt;
float yaw;
diff --git a/src/loader.cpp b/src/loader.cpp
index 4131d02..0d6b165 100644
--- a/src/loader.cpp
+++ b/src/loader.cpp
@@ -1,13 +1,129 @@
#include "loader.h"
-#include "mesh.h"
Loader::Loader(QObject* parent, const QString& filename)
: QThread(parent), filename(filename)
{
+ // Nothing to do here
}
void Loader::run()
{
- emit got_mesh(Mesh::load_stl(filename));
- emit loaded_file(filename);
+ Mesh* mesh = load_stl();
+ if (mesh)
+ {
+ emit got_mesh(mesh);
+ emit loaded_file(filename);
+ }
}
+
+
+////////////////////////////////////////////////////////////////////////////////
+
+struct Vec3
+{
+ GLfloat x, y, z;
+ bool operator!=(const Vec3& rhs) const
+ {
+ return x != rhs.x || y != rhs.y || z != rhs.z;
+ }
+ bool operator<(const Vec3& rhs) const
+ {
+ if (x != rhs.x) return x < rhs.x;
+ else if (y != rhs.y) return y < rhs.y;
+ else if (z != rhs.z) return z < rhs.z;
+ else return false;
+ }
+};
+
+typedef std::pair
.stl
file.stl
and retry");
+}
+
+void Window::on_bad_stl()
+{
+ QMessageBox::critical(this, "Error",
+ "Error:.stl
file is invalid or corrupted.