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12 changed files with 107 additions and 251 deletions
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@ -1,14 +0,0 @@
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#!/bin/sh
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cd ../build
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macdeployqt fstl.app
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cd fstl.app/Contents/PlugIns
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rm -rf accessible audio imageformats mediaservice playlistformats position printsupport qml1tooling sensorgestures sensors
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cd ../Frameworks
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rm -rf QtDeclarative.framework QtMultimedia.framework QtMultimediaWidgets.framework QtNetwork.framework QtPositioning.framework QtQml.framework QtQuick.framework QtScript.framework QtSensors.framework QtSql.framework QtXmlPatterns.framework
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cd ../Resources
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rm empty.lproj
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cd ../../..
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cp -r fstl.app ..
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cd ..
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zip -r fstl_mac.zip fstl.app README.md
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@ -1,3 +0,0 @@
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cd ..
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cp build/release/fstl.exe .
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/c/Program\ Files/7-Zip/7z.exe a fstl_win.zip fstl.exe README.md
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@ -1,18 +1,12 @@
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#version 120
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uniform float zoom;
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varying vec3 ec_pos;
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void main() {
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vec3 base3 = vec3(0.99, 0.96, 0.89);
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vec3 base2 = vec3(0.92, 0.91, 0.83);
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vec3 base00 = vec3(0.40, 0.48, 0.51);
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vec3 ec_normal = normalize(cross(dFdx(ec_pos), dFdy(ec_pos)));
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ec_normal.z *= zoom;
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ec_normal = normalize(ec_normal);
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float a = dot(ec_normal, vec3(0.0, 0.0, 1.0));
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float b = dot(ec_normal, vec3(-0.57, -0.57, 0.57));
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@ -8,10 +8,7 @@ App::App(int argc, char *argv[]) :
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QApplication(argc, argv), window(new Window())
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{
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window->show();
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if (argc > 1)
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window->load_stl(argv[1]);
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else
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window->load_stl(":gl/sphere.stl");
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window->load_stl(":gl/sphere.stl");
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}
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bool App::event(QEvent* e)
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@ -10,7 +10,7 @@
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Canvas::Canvas(const QGLFormat& format, QWidget *parent)
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: QGLWidget(format, parent), mesh(NULL),
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scale(1), zoom(1), tilt(90), yaw(0), status(" ")
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scale(1), tilt(90), yaw(0), status(" ")
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{
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// Nothing to do here
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}
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@ -30,12 +30,6 @@ void Canvas::load_mesh(Mesh* m)
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pow(m->xmax() - m->xmin(), 2) +
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pow(m->ymax() - m->ymin(), 2) +
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pow(m->zmax() - m->zmin(), 2));
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// Reset other camera parameters
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zoom = 1;
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yaw = 0;
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tilt = 90;
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update();
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delete m;
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@ -95,9 +89,6 @@ void Canvas::draw_mesh()
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mesh_shader.uniformLocation("view_matrix"),
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1, GL_FALSE, view_matrix().data());
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// Compensate for z-flattening when zooming
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glUniform1f(mesh_shader.uniformLocation("zoom"), 1/zoom);
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// Find and enable the attribute location for vertex position
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const GLuint vp = mesh_shader.attributeLocation("vertex_position");
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glEnableVertexAttribArray(vp);
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@ -131,14 +122,12 @@ QMatrix4x4 Canvas::view_matrix() const
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{
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m.scale(-1, width() / float(height()), 0.5);
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}
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m.scale(zoom, zoom, 1);
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return m;
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}
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void Canvas::mousePressEvent(QMouseEvent* event)
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{
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if (event->button() == Qt::LeftButton ||
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event->button() == Qt::RightButton)
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if (event->button() == Qt::LeftButton)
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{
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mouse_pos = event->pos();
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setCursor(Qt::ClosedHandCursor);
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@ -147,8 +136,7 @@ void Canvas::mousePressEvent(QMouseEvent* event)
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void Canvas::mouseReleaseEvent(QMouseEvent* event)
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{
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if (event->button() == Qt::LeftButton ||
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event->button() == Qt::RightButton)
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if (event->button() == Qt::LeftButton)
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{
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unsetCursor();
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}
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@ -156,50 +144,13 @@ void Canvas::mouseReleaseEvent(QMouseEvent* event)
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void Canvas::mouseMoveEvent(QMouseEvent* event)
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{
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auto p = event->pos();
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auto d = p - mouse_pos;
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if (event->buttons() & Qt::LeftButton)
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{
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auto p = event->pos();
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auto d = p - mouse_pos;
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yaw = fmod(yaw - d.x(), 360);
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tilt = fmax(0, fmin(180, tilt - d.y()));
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mouse_pos = p;
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update();
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}
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else if (event->buttons() & Qt::RightButton)
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{
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center = transform_matrix().inverted() *
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view_matrix().inverted() *
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QVector3D(-d.x() / (0.5*width()),
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d.y() / (0.5*height()), 0);
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update();
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}
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mouse_pos = p;
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}
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void Canvas::wheelEvent(QWheelEvent *event)
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{
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// Find GL position before the zoom operation
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// (to zoom about mouse cursor)
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auto p = event->pos();
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QVector3D v(1 - p.x() / (0.5*width()),
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p.y() / (0.5*height()) - 1, 0);
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QVector3D a = transform_matrix().inverted() *
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view_matrix().inverted() * v;
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if (event->delta() < 0)
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{
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for (int i=0; i > event->delta(); --i)
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zoom *= 1.001;
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}
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else if (event->delta() > 0)
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{
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for (int i=0; i < event->delta(); ++i)
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zoom /= 1.001;
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}
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// Then find the cursor's GL position post-zoom and adjust center.
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QVector3D b = transform_matrix().inverted() *
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view_matrix().inverted() * v;
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center += b - a;
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update();
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}
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@ -32,7 +32,6 @@ protected:
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void mousePressEvent(QMouseEvent* event);
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void mouseReleaseEvent(QMouseEvent* event);
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void mouseMoveEvent(QMouseEvent* event);
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void wheelEvent(QWheelEvent* event);
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private:
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@ -49,7 +48,6 @@ private:
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QVector3D center;
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float scale;
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float zoom;
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float tilt;
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float yaw;
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122
src/loader.cpp
122
src/loader.cpp
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@ -1,129 +1,13 @@
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#include "loader.h"
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#include "mesh.h"
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Loader::Loader(QObject* parent, const QString& filename)
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: QThread(parent), filename(filename)
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{
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// Nothing to do here
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}
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void Loader::run()
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{
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Mesh* mesh = load_stl();
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if (mesh)
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{
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emit got_mesh(mesh);
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emit loaded_file(filename);
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}
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emit got_mesh(Mesh::load_stl(filename));
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emit loaded_file(filename);
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}
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////////////////////////////////////////////////////////////////////////////////
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struct Vec3
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{
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GLfloat x, y, z;
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bool operator!=(const Vec3& rhs) const
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{
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return x != rhs.x || y != rhs.y || z != rhs.z;
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}
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bool operator<(const Vec3& rhs) const
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{
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if (x != rhs.x) return x < rhs.x;
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else if (y != rhs.y) return y < rhs.y;
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else if (z != rhs.z) return z < rhs.z;
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else return false;
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}
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};
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typedef std::pair<Vec3, GLuint> Vec3i;
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////////////////////////////////////////////////////////////////////////////////
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Mesh* Loader::load_stl()
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{
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QFile file(filename);
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file.open(QIODevice::ReadOnly);
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if (file.read(5) == "solid")
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{
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emit error_ascii_stl();
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return NULL;
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}
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// Skip the rest of the header material
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file.read(75);
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QDataStream data(&file);
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data.setByteOrder(QDataStream::LittleEndian);
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data.setFloatingPointPrecision(QDataStream::SinglePrecision);
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// Load the triangle count from the .stl file
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uint32_t tri_count;
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data >> tri_count;
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// Verify that the file is the right size
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if (file.size() != 84 + tri_count*50)
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{
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emit error_bad_stl();
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return NULL;
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}
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// Extract vertices into an array of xyz, unsigned pairs
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QVector<Vec3i> verts(tri_count*3);
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// Dummy array, because readRawData is faster than skipRawData
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char buffer[sizeof(float)*3];
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// Store vertices in the array, processing one triangle at a time.
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for (auto v=verts.begin(); v != verts.end(); v += 3)
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{
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// Skip face's normal vector
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data.readRawData(buffer, 3*sizeof(float));
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// Load vertex data from .stl file into vertices
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data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
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data >> v[1].first.x >> v[1].first.y >> v[1].first.z;
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data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
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// Skip face attribute
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data.readRawData(buffer, sizeof(uint16_t));
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}
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// Save indicies as the second element in the array
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// (so that we can reconstruct triangle order after sorting)
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for (size_t i=0; i < tri_count*3; ++i)
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{
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verts[i].second = i;
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}
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// Sort the set of vertices (to deduplicate)
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std::sort(verts.begin(), verts.end());
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// This vector will store triangles as sets of 3 indices
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std::vector<GLuint> indices(tri_count*3);
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// Go through the sorted vertex list, deduplicating and creating
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// an indexed geometry representation for the triangles.
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// Unique vertices are moved so that they occupy the first vertex_count
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// positions in the verts array.
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size_t vertex_count = 0;
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for (auto v : verts)
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{
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if (!vertex_count || v.first != verts[vertex_count-1].first)
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{
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verts[vertex_count++] = v;
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}
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indices[v.second] = vertex_count - 1;
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}
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verts.resize(vertex_count);
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std::vector<GLfloat> flat_verts;
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flat_verts.reserve(vertex_count*3);
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for (auto v : verts)
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{
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flat_verts.push_back(v.first.x);
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flat_verts.push_back(v.first.y);
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flat_verts.push_back(v.first.z);
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}
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return new Mesh(flat_verts, indices);
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}
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|
|
|
@ -12,16 +12,10 @@ public:
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explicit Loader(QObject* parent, const QString& filename);
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void run();
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protected:
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Mesh* load_stl();
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signals:
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void loaded_file(QString filename);
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void got_mesh(Mesh* m);
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void error_ascii_stl();
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void error_bad_stl();
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private:
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const QString filename;
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|
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96
src/mesh.cpp
96
src/mesh.cpp
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@ -2,6 +2,7 @@
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#include <QDataStream>
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#include <QVector3D>
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#include <algorithm>
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#include <cmath>
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#include "mesh.h"
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|
@ -33,3 +34,98 @@ float Mesh::max(size_t start) const
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}
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return v;
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}
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////////////////////////////////////////////////////////////////////////////////
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struct Vec3
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{
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GLfloat x, y, z;
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bool operator!=(const Vec3& rhs) const
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{
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return x != rhs.x || y != rhs.y || z != rhs.z;
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}
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bool operator<(const Vec3& rhs) const
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{
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if (x != rhs.x) return x < rhs.x;
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else if (y != rhs.y) return y < rhs.y;
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else if (z != rhs.z) return z < rhs.z;
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else return false;
|
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}
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};
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|
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typedef std::pair<Vec3, GLuint> Vec3i;
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|
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////////////////////////////////////////////////////////////////////////////////
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Mesh* Mesh::load_stl(const QString& filename)
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{
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QFile file(filename);
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file.open(QIODevice::ReadOnly);
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|
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QDataStream data(&file);
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data.setByteOrder(QDataStream::LittleEndian);
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data.setFloatingPointPrecision(QDataStream::SinglePrecision);
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|
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// Skip .stl file header
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data.skipRawData(80);
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|
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// Load the triangle count from the .stl file
|
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uint32_t tri_count;
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data >> tri_count;
|
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|
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// Extract vertices into an array of xyz, unsigned pairs
|
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QVector<Vec3i> verts(tri_count*3);
|
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|
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// Store vertices in the array, processing one triangle at a time.
|
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for (auto v=verts.begin(); v != verts.end(); v += 3)
|
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{
|
||||
// Skip face's normal vector
|
||||
data.skipRawData(3*sizeof(float));
|
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|
||||
// Load vertex data from .stl file into vertices
|
||||
data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
|
||||
data >> v[1].first.x >> v[1].first.y >> v[1].first.z;
|
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data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
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||||
|
||||
// Skip face attribute
|
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data.skipRawData(sizeof(uint16_t));
|
||||
}
|
||||
|
||||
// Save indicies as the second element in the array
|
||||
// (so that we can reconstruct triangle order after sorting)
|
||||
for (size_t i=0; i < tri_count*3; ++i)
|
||||
{
|
||||
verts[i].second = i;
|
||||
}
|
||||
|
||||
// Sort the set of vertices (to deduplicate)
|
||||
std::sort(verts.begin(), verts.end());
|
||||
|
||||
// This vector will store triangles as sets of 3 indices
|
||||
std::vector<GLuint> indices(tri_count*3);
|
||||
|
||||
// Go through the sorted vertex list, deduplicating and creating
|
||||
// an indexed geometry representation for the triangles.
|
||||
// Unique vertices are moved so that they occupy the first vertex_count
|
||||
// positions in the verts array.
|
||||
size_t vertex_count = 0;
|
||||
for (auto v : verts)
|
||||
{
|
||||
if (!vertex_count || v.first != verts[vertex_count-1].first)
|
||||
{
|
||||
verts[vertex_count++] = v;
|
||||
}
|
||||
indices[v.second] = vertex_count - 1;
|
||||
}
|
||||
verts.resize(vertex_count);
|
||||
|
||||
std::vector<float> flat_verts;
|
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flat_verts.reserve(vertex_count*3);
|
||||
for (auto v : verts)
|
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{
|
||||
flat_verts.push_back(v.first.x);
|
||||
flat_verts.push_back(v.first.y);
|
||||
flat_verts.push_back(v.first.z);
|
||||
}
|
||||
|
||||
return new Mesh(flat_verts, indices);
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ class Mesh
|
|||
{
|
||||
public:
|
||||
Mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices);
|
||||
static Mesh* load_stl(const QString& filename);
|
||||
|
||||
float min(size_t start) const;
|
||||
float max(size_t start) const;
|
||||
|
|
|
@ -14,7 +14,6 @@ Window::Window(QWidget *parent) :
|
|||
|
||||
{
|
||||
setWindowTitle("fstl");
|
||||
setAcceptDrops(true);
|
||||
|
||||
QFile styleFile(":/qt/style.qss");
|
||||
styleFile.open( QFile::ReadOnly );
|
||||
|
@ -70,22 +69,6 @@ void Window::on_about()
|
|||
" style=\"color: #93a1a1;\">matt.j.keeter@gmail.com</a></p>");
|
||||
}
|
||||
|
||||
void Window::on_ascii_stl()
|
||||
{
|
||||
QMessageBox::critical(this, "Error",
|
||||
"<b>Error:</b><br>"
|
||||
"Cannot open ASCII <code>.stl</code> file<br>"
|
||||
"Please convert to binary <code>.stl</code> and retry");
|
||||
}
|
||||
|
||||
void Window::on_bad_stl()
|
||||
{
|
||||
QMessageBox::critical(this, "Error",
|
||||
"<b>Error:</b><br>"
|
||||
"This <code>.stl</code> file is invalid or corrupted.<br>"
|
||||
"Please export it from the original source, verify, and retry.");
|
||||
}
|
||||
|
||||
void Window::enable_open()
|
||||
{
|
||||
open_action->setEnabled(true);
|
||||
|
@ -108,10 +91,6 @@ bool Window::load_stl(const QString& filename)
|
|||
|
||||
connect(loader, &Loader::got_mesh,
|
||||
canvas, &Canvas::load_mesh);
|
||||
connect(loader, &Loader::error_ascii_stl,
|
||||
this, &Window::on_ascii_stl);
|
||||
connect(loader, &Loader::error_bad_stl,
|
||||
this, &Window::on_bad_stl);
|
||||
|
||||
connect(loader, &Loader::finished,
|
||||
loader, &Loader::deleteLater);
|
||||
|
@ -129,18 +108,3 @@ bool Window::load_stl(const QString& filename)
|
|||
loader->start();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Window::dragEnterEvent(QDragEnterEvent *event)
|
||||
{
|
||||
if (event->mimeData()->hasUrls())
|
||||
{
|
||||
auto urls = event->mimeData()->urls();
|
||||
if (urls.size() == 1 && urls.front().path().endsWith(".stl"))
|
||||
event->acceptProposedAction();
|
||||
}
|
||||
}
|
||||
|
||||
void Window::dropEvent(QDropEvent *event)
|
||||
{
|
||||
load_stl(event->mimeData()->urls().front().toLocalFile());
|
||||
}
|
||||
|
|
|
@ -12,15 +12,9 @@ public:
|
|||
explicit Window(QWidget* parent=0);
|
||||
bool load_stl(const QString& filename);
|
||||
|
||||
protected:
|
||||
void dragEnterEvent(QDragEnterEvent* event);
|
||||
void dropEvent(QDropEvent* event);
|
||||
|
||||
public slots:
|
||||
void on_open();
|
||||
void on_about();
|
||||
void on_ascii_stl();
|
||||
void on_bad_stl();
|
||||
|
||||
void enable_open();
|
||||
void disable_open();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue