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5 commits

Author SHA1 Message Date
Matt Keeter
5a38a2db97 Allow dropping of files onto window 2014-03-26 21:51:58 -04:00
Matt Keeter
d9301bbba0 Fix double-click to open .stl on windows 2014-03-26 21:50:47 -04:00
Matt Keeter
61c930444d Move load_stl from Mesh to Loader 2014-03-25 20:01:46 -04:00
Matt Keeter
9cc3bd82e8 Added check for stl corruption 2014-03-25 18:53:07 -04:00
Matt Keeter
de5c4b440a Add mac/win suffixes to zip files 2014-03-24 21:11:25 -04:00
9 changed files with 159 additions and 114 deletions

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@ -10,5 +10,5 @@ rm empty.lproj
cd ../../.. cd ../../..
cp -r fstl.app .. cp -r fstl.app ..
cd .. cd ..
zip -r fstl.zip fstl.app README.md zip -r fstl_mac.zip fstl.app README.md

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@ -1,3 +1,3 @@
cd .. cd ..
cp build/release/fstl.exe . cp build/release/fstl.exe .
/c/Program\ Files/7-Zip/7z.exe a fstl.zip fstl.exe README.md /c/Program\ Files/7-Zip/7z.exe a fstl_win.zip fstl.exe README.md

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@ -8,7 +8,10 @@ App::App(int argc, char *argv[]) :
QApplication(argc, argv), window(new Window()) QApplication(argc, argv), window(new Window())
{ {
window->show(); window->show();
window->load_stl(":gl/sphere.stl"); if (argc > 1)
window->load_stl(argv[1]);
else
window->load_stl(":gl/sphere.stl");
} }
bool App::event(QEvent* e) bool App::event(QEvent* e)

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@ -1,23 +1,129 @@
#include "loader.h" #include "loader.h"
#include "mesh.h"
Loader::Loader(QObject* parent, const QString& filename) Loader::Loader(QObject* parent, const QString& filename)
: QThread(parent), filename(filename) : QThread(parent), filename(filename)
{ {
// Nothing to do here
} }
void Loader::run() void Loader::run()
{ {
{ // Verify that this isn't an ascii stl file Mesh* mesh = load_stl();
QFile file(filename); if (mesh)
file.open(QIODevice::ReadOnly); {
if (file.read(5) == "solid") emit got_mesh(mesh);
{ emit loaded_file(filename);
emit error_ascii_stl(); }
return; }
}
////////////////////////////////////////////////////////////////////////////////
struct Vec3
{
GLfloat x, y, z;
bool operator!=(const Vec3& rhs) const
{
return x != rhs.x || y != rhs.y || z != rhs.z;
}
bool operator<(const Vec3& rhs) const
{
if (x != rhs.x) return x < rhs.x;
else if (y != rhs.y) return y < rhs.y;
else if (z != rhs.z) return z < rhs.z;
else return false;
}
};
typedef std::pair<Vec3, GLuint> Vec3i;
////////////////////////////////////////////////////////////////////////////////
Mesh* Loader::load_stl()
{
QFile file(filename);
file.open(QIODevice::ReadOnly);
if (file.read(5) == "solid")
{
emit error_ascii_stl();
return NULL;
}
// Skip the rest of the header material
file.read(75);
QDataStream data(&file);
data.setByteOrder(QDataStream::LittleEndian);
data.setFloatingPointPrecision(QDataStream::SinglePrecision);
// Load the triangle count from the .stl file
uint32_t tri_count;
data >> tri_count;
// Verify that the file is the right size
if (file.size() != 84 + tri_count*50)
{
emit error_bad_stl();
return NULL;
} }
emit got_mesh(Mesh::load_stl(filename)); // Extract vertices into an array of xyz, unsigned pairs
emit loaded_file(filename); QVector<Vec3i> verts(tri_count*3);
// Dummy array, because readRawData is faster than skipRawData
char buffer[sizeof(float)*3];
// Store vertices in the array, processing one triangle at a time.
for (auto v=verts.begin(); v != verts.end(); v += 3)
{
// Skip face's normal vector
data.readRawData(buffer, 3*sizeof(float));
// Load vertex data from .stl file into vertices
data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
data >> v[1].first.x >> v[1].first.y >> v[1].first.z;
data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
// Skip face attribute
data.readRawData(buffer, sizeof(uint16_t));
}
// Save indicies as the second element in the array
// (so that we can reconstruct triangle order after sorting)
for (size_t i=0; i < tri_count*3; ++i)
{
verts[i].second = i;
}
// Sort the set of vertices (to deduplicate)
std::sort(verts.begin(), verts.end());
// This vector will store triangles as sets of 3 indices
std::vector<GLuint> indices(tri_count*3);
// Go through the sorted vertex list, deduplicating and creating
// an indexed geometry representation for the triangles.
// Unique vertices are moved so that they occupy the first vertex_count
// positions in the verts array.
size_t vertex_count = 0;
for (auto v : verts)
{
if (!vertex_count || v.first != verts[vertex_count-1].first)
{
verts[vertex_count++] = v;
}
indices[v.second] = vertex_count - 1;
}
verts.resize(vertex_count);
std::vector<GLfloat> flat_verts;
flat_verts.reserve(vertex_count*3);
for (auto v : verts)
{
flat_verts.push_back(v.first.x);
flat_verts.push_back(v.first.y);
flat_verts.push_back(v.first.z);
}
return new Mesh(flat_verts, indices);
} }

View file

@ -12,10 +12,15 @@ public:
explicit Loader(QObject* parent, const QString& filename); explicit Loader(QObject* parent, const QString& filename);
void run(); void run();
protected:
Mesh* load_stl();
signals: signals:
void loaded_file(QString filename); void loaded_file(QString filename);
void got_mesh(Mesh* m); void got_mesh(Mesh* m);
void error_ascii_stl(); void error_ascii_stl();
void error_bad_stl();
private: private:
const QString filename; const QString filename;

View file

@ -2,7 +2,6 @@
#include <QDataStream> #include <QDataStream>
#include <QVector3D> #include <QVector3D>
#include <algorithm>
#include <cmath> #include <cmath>
#include "mesh.h" #include "mesh.h"
@ -34,101 +33,3 @@ float Mesh::max(size_t start) const
} }
return v; return v;
} }
////////////////////////////////////////////////////////////////////////////////
struct Vec3
{
GLfloat x, y, z;
bool operator!=(const Vec3& rhs) const
{
return x != rhs.x || y != rhs.y || z != rhs.z;
}
bool operator<(const Vec3& rhs) const
{
if (x != rhs.x) return x < rhs.x;
else if (y != rhs.y) return y < rhs.y;
else if (z != rhs.z) return z < rhs.z;
else return false;
}
};
typedef std::pair<Vec3, GLuint> Vec3i;
////////////////////////////////////////////////////////////////////////////////
Mesh* Mesh::load_stl(const QString& filename)
{
QFile file(filename);
file.open(QIODevice::ReadOnly);
QDataStream data(&file);
data.setByteOrder(QDataStream::LittleEndian);
data.setFloatingPointPrecision(QDataStream::SinglePrecision);
// Skip .stl file header
data.skipRawData(80);
// Load the triangle count from the .stl file
uint32_t tri_count;
data >> tri_count;
// Extract vertices into an array of xyz, unsigned pairs
QVector<Vec3i> verts(tri_count*3);
// Dummy array, because readRawData is faster than skipRawData
char buffer[sizeof(float)*3];
// Store vertices in the array, processing one triangle at a time.
for (auto v=verts.begin(); v != verts.end(); v += 3)
{
// Skip face's normal vector
data.readRawData(buffer, 3*sizeof(float));
// Load vertex data from .stl file into vertices
data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
data >> v[1].first.x >> v[1].first.y >> v[1].first.z;
data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
// Skip face attribute
data.readRawData(buffer, sizeof(uint16_t));
}
// Save indicies as the second element in the array
// (so that we can reconstruct triangle order after sorting)
for (size_t i=0; i < tri_count*3; ++i)
{
verts[i].second = i;
}
// Sort the set of vertices (to deduplicate)
std::sort(verts.begin(), verts.end());
// This vector will store triangles as sets of 3 indices
std::vector<GLuint> indices(tri_count*3);
// Go through the sorted vertex list, deduplicating and creating
// an indexed geometry representation for the triangles.
// Unique vertices are moved so that they occupy the first vertex_count
// positions in the verts array.
size_t vertex_count = 0;
for (auto v : verts)
{
if (!vertex_count || v.first != verts[vertex_count-1].first)
{
verts[vertex_count++] = v;
}
indices[v.second] = vertex_count - 1;
}
verts.resize(vertex_count);
std::vector<GLfloat> flat_verts;
flat_verts.reserve(vertex_count*3);
for (auto v : verts)
{
flat_verts.push_back(v.first.x);
flat_verts.push_back(v.first.y);
flat_verts.push_back(v.first.z);
}
return new Mesh(flat_verts, indices);
}

View file

@ -10,7 +10,6 @@ class Mesh
{ {
public: public:
Mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices); Mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices);
static Mesh* load_stl(const QString& filename);
float min(size_t start) const; float min(size_t start) const;
float max(size_t start) const; float max(size_t start) const;

View file

@ -14,6 +14,7 @@ Window::Window(QWidget *parent) :
{ {
setWindowTitle("fstl"); setWindowTitle("fstl");
setAcceptDrops(true);
QFile styleFile(":/qt/style.qss"); QFile styleFile(":/qt/style.qss");
styleFile.open( QFile::ReadOnly ); styleFile.open( QFile::ReadOnly );
@ -77,6 +78,14 @@ void Window::on_ascii_stl()
"Please convert to binary <code>.stl</code> and retry"); "Please convert to binary <code>.stl</code> and retry");
} }
void Window::on_bad_stl()
{
QMessageBox::critical(this, "Error",
"<b>Error:</b><br>"
"This <code>.stl</code> file is invalid or corrupted.<br>"
"Please export it from the original source, verify, and retry.");
}
void Window::enable_open() void Window::enable_open()
{ {
open_action->setEnabled(true); open_action->setEnabled(true);
@ -101,6 +110,8 @@ bool Window::load_stl(const QString& filename)
canvas, &Canvas::load_mesh); canvas, &Canvas::load_mesh);
connect(loader, &Loader::error_ascii_stl, connect(loader, &Loader::error_ascii_stl,
this, &Window::on_ascii_stl); this, &Window::on_ascii_stl);
connect(loader, &Loader::error_bad_stl,
this, &Window::on_bad_stl);
connect(loader, &Loader::finished, connect(loader, &Loader::finished,
loader, &Loader::deleteLater); loader, &Loader::deleteLater);
@ -118,3 +129,18 @@ bool Window::load_stl(const QString& filename)
loader->start(); loader->start();
return true; return true;
} }
void Window::dragEnterEvent(QDragEnterEvent *event)
{
if (event->mimeData()->hasUrls())
{
auto urls = event->mimeData()->urls();
if (urls.size() == 1 && urls.front().path().endsWith(".stl"))
event->acceptProposedAction();
}
}
void Window::dropEvent(QDropEvent *event)
{
load_stl(event->mimeData()->urls().front().toLocalFile());
}

View file

@ -12,10 +12,15 @@ public:
explicit Window(QWidget* parent=0); explicit Window(QWidget* parent=0);
bool load_stl(const QString& filename); bool load_stl(const QString& filename);
protected:
void dragEnterEvent(QDragEnterEvent* event);
void dropEvent(QDropEvent* event);
public slots: public slots:
void on_open(); void on_open();
void on_about(); void on_about();
void on_ascii_stl(); void on_ascii_stl();
void on_bad_stl();
void enable_open(); void enable_open();
void disable_open(); void disable_open();