Compare commits
5 commits
Author | SHA1 | Date | |
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5a38a2db97 | ||
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d9301bbba0 | ||
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61c930444d | ||
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9cc3bd82e8 | ||
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de5c4b440a |
9 changed files with 159 additions and 114 deletions
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@ -10,5 +10,5 @@ rm empty.lproj
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cd ../../..
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cp -r fstl.app ..
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cd ..
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zip -r fstl.zip fstl.app README.md
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zip -r fstl_mac.zip fstl.app README.md
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@ -1,3 +1,3 @@
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cd ..
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cp build/release/fstl.exe .
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/c/Program\ Files/7-Zip/7z.exe a fstl.zip fstl.exe README.md
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/c/Program\ Files/7-Zip/7z.exe a fstl_win.zip fstl.exe README.md
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@ -8,6 +8,9 @@ App::App(int argc, char *argv[]) :
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QApplication(argc, argv), window(new Window())
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{
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window->show();
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if (argc > 1)
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window->load_stl(argv[1]);
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else
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window->load_stl(":gl/sphere.stl");
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}
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116
src/loader.cpp
116
src/loader.cpp
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@ -1,23 +1,129 @@
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#include "loader.h"
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#include "mesh.h"
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Loader::Loader(QObject* parent, const QString& filename)
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: QThread(parent), filename(filename)
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{
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// Nothing to do here
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}
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void Loader::run()
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{
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{ // Verify that this isn't an ascii stl file
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Mesh* mesh = load_stl();
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if (mesh)
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{
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emit got_mesh(mesh);
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emit loaded_file(filename);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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struct Vec3
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{
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GLfloat x, y, z;
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bool operator!=(const Vec3& rhs) const
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{
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return x != rhs.x || y != rhs.y || z != rhs.z;
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}
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bool operator<(const Vec3& rhs) const
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{
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if (x != rhs.x) return x < rhs.x;
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else if (y != rhs.y) return y < rhs.y;
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else if (z != rhs.z) return z < rhs.z;
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else return false;
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}
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};
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typedef std::pair<Vec3, GLuint> Vec3i;
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////////////////////////////////////////////////////////////////////////////////
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Mesh* Loader::load_stl()
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{
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QFile file(filename);
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file.open(QIODevice::ReadOnly);
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if (file.read(5) == "solid")
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{
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emit error_ascii_stl();
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return;
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return NULL;
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}
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// Skip the rest of the header material
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file.read(75);
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QDataStream data(&file);
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data.setByteOrder(QDataStream::LittleEndian);
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data.setFloatingPointPrecision(QDataStream::SinglePrecision);
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// Load the triangle count from the .stl file
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uint32_t tri_count;
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data >> tri_count;
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// Verify that the file is the right size
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if (file.size() != 84 + tri_count*50)
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{
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emit error_bad_stl();
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return NULL;
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}
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emit got_mesh(Mesh::load_stl(filename));
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emit loaded_file(filename);
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// Extract vertices into an array of xyz, unsigned pairs
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QVector<Vec3i> verts(tri_count*3);
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// Dummy array, because readRawData is faster than skipRawData
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char buffer[sizeof(float)*3];
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// Store vertices in the array, processing one triangle at a time.
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for (auto v=verts.begin(); v != verts.end(); v += 3)
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{
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// Skip face's normal vector
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data.readRawData(buffer, 3*sizeof(float));
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// Load vertex data from .stl file into vertices
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data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
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data >> v[1].first.x >> v[1].first.y >> v[1].first.z;
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data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
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// Skip face attribute
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data.readRawData(buffer, sizeof(uint16_t));
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}
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// Save indicies as the second element in the array
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// (so that we can reconstruct triangle order after sorting)
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for (size_t i=0; i < tri_count*3; ++i)
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{
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verts[i].second = i;
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}
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// Sort the set of vertices (to deduplicate)
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std::sort(verts.begin(), verts.end());
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// This vector will store triangles as sets of 3 indices
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std::vector<GLuint> indices(tri_count*3);
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// Go through the sorted vertex list, deduplicating and creating
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// an indexed geometry representation for the triangles.
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// Unique vertices are moved so that they occupy the first vertex_count
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// positions in the verts array.
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size_t vertex_count = 0;
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for (auto v : verts)
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{
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if (!vertex_count || v.first != verts[vertex_count-1].first)
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{
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verts[vertex_count++] = v;
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}
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indices[v.second] = vertex_count - 1;
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}
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verts.resize(vertex_count);
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std::vector<GLfloat> flat_verts;
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flat_verts.reserve(vertex_count*3);
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for (auto v : verts)
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{
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flat_verts.push_back(v.first.x);
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flat_verts.push_back(v.first.y);
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flat_verts.push_back(v.first.z);
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}
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return new Mesh(flat_verts, indices);
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}
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@ -12,10 +12,15 @@ public:
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explicit Loader(QObject* parent, const QString& filename);
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void run();
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protected:
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Mesh* load_stl();
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signals:
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void loaded_file(QString filename);
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void got_mesh(Mesh* m);
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void error_ascii_stl();
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void error_bad_stl();
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private:
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const QString filename;
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99
src/mesh.cpp
99
src/mesh.cpp
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@ -2,7 +2,6 @@
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#include <QDataStream>
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#include <QVector3D>
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#include <algorithm>
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#include <cmath>
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#include "mesh.h"
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@ -34,101 +33,3 @@ float Mesh::max(size_t start) const
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}
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return v;
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}
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////////////////////////////////////////////////////////////////////////////////
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struct Vec3
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{
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GLfloat x, y, z;
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bool operator!=(const Vec3& rhs) const
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{
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return x != rhs.x || y != rhs.y || z != rhs.z;
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}
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bool operator<(const Vec3& rhs) const
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{
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if (x != rhs.x) return x < rhs.x;
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else if (y != rhs.y) return y < rhs.y;
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else if (z != rhs.z) return z < rhs.z;
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else return false;
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}
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};
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typedef std::pair<Vec3, GLuint> Vec3i;
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////////////////////////////////////////////////////////////////////////////////
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Mesh* Mesh::load_stl(const QString& filename)
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{
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QFile file(filename);
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file.open(QIODevice::ReadOnly);
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QDataStream data(&file);
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data.setByteOrder(QDataStream::LittleEndian);
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data.setFloatingPointPrecision(QDataStream::SinglePrecision);
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// Skip .stl file header
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data.skipRawData(80);
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// Load the triangle count from the .stl file
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uint32_t tri_count;
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data >> tri_count;
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// Extract vertices into an array of xyz, unsigned pairs
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QVector<Vec3i> verts(tri_count*3);
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// Dummy array, because readRawData is faster than skipRawData
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char buffer[sizeof(float)*3];
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// Store vertices in the array, processing one triangle at a time.
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for (auto v=verts.begin(); v != verts.end(); v += 3)
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{
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// Skip face's normal vector
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data.readRawData(buffer, 3*sizeof(float));
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// Load vertex data from .stl file into vertices
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data >> v[0].first.x >> v[0].first.y >> v[0].first.z;
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data >> v[1].first.x >> v[1].first.y >> v[1].first.z;
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data >> v[2].first.x >> v[2].first.y >> v[2].first.z;
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// Skip face attribute
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data.readRawData(buffer, sizeof(uint16_t));
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}
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// Save indicies as the second element in the array
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// (so that we can reconstruct triangle order after sorting)
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for (size_t i=0; i < tri_count*3; ++i)
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{
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verts[i].second = i;
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}
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// Sort the set of vertices (to deduplicate)
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std::sort(verts.begin(), verts.end());
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// This vector will store triangles as sets of 3 indices
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std::vector<GLuint> indices(tri_count*3);
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// Go through the sorted vertex list, deduplicating and creating
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// an indexed geometry representation for the triangles.
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// Unique vertices are moved so that they occupy the first vertex_count
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// positions in the verts array.
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size_t vertex_count = 0;
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for (auto v : verts)
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{
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if (!vertex_count || v.first != verts[vertex_count-1].first)
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{
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verts[vertex_count++] = v;
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}
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indices[v.second] = vertex_count - 1;
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}
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verts.resize(vertex_count);
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std::vector<GLfloat> flat_verts;
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flat_verts.reserve(vertex_count*3);
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for (auto v : verts)
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{
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flat_verts.push_back(v.first.x);
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flat_verts.push_back(v.first.y);
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flat_verts.push_back(v.first.z);
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}
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return new Mesh(flat_verts, indices);
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}
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@ -10,7 +10,6 @@ class Mesh
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{
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public:
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Mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices);
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static Mesh* load_stl(const QString& filename);
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float min(size_t start) const;
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float max(size_t start) const;
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@ -14,6 +14,7 @@ Window::Window(QWidget *parent) :
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{
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setWindowTitle("fstl");
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setAcceptDrops(true);
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QFile styleFile(":/qt/style.qss");
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styleFile.open( QFile::ReadOnly );
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@ -77,6 +78,14 @@ void Window::on_ascii_stl()
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"Please convert to binary <code>.stl</code> and retry");
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}
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void Window::on_bad_stl()
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{
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QMessageBox::critical(this, "Error",
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"<b>Error:</b><br>"
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"This <code>.stl</code> file is invalid or corrupted.<br>"
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"Please export it from the original source, verify, and retry.");
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}
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void Window::enable_open()
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{
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open_action->setEnabled(true);
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@ -101,6 +110,8 @@ bool Window::load_stl(const QString& filename)
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canvas, &Canvas::load_mesh);
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connect(loader, &Loader::error_ascii_stl,
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this, &Window::on_ascii_stl);
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connect(loader, &Loader::error_bad_stl,
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this, &Window::on_bad_stl);
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connect(loader, &Loader::finished,
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loader, &Loader::deleteLater);
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@ -118,3 +129,18 @@ bool Window::load_stl(const QString& filename)
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loader->start();
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return true;
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}
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void Window::dragEnterEvent(QDragEnterEvent *event)
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{
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if (event->mimeData()->hasUrls())
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{
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auto urls = event->mimeData()->urls();
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if (urls.size() == 1 && urls.front().path().endsWith(".stl"))
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event->acceptProposedAction();
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}
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}
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void Window::dropEvent(QDropEvent *event)
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{
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load_stl(event->mimeData()->urls().front().toLocalFile());
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}
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@ -12,10 +12,15 @@ public:
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explicit Window(QWidget* parent=0);
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bool load_stl(const QString& filename);
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protected:
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void dragEnterEvent(QDragEnterEvent* event);
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void dropEvent(QDropEvent* event);
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public slots:
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void on_open();
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void on_about();
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void on_ascii_stl();
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void on_bad_stl();
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void enable_open();
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void disable_open();
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