fstl/gl/quad.vert
2014-03-13 06:17:51 -07:00

10 lines
199 B
GLSL

#version 120
attribute vec2 vertex_position;
attribute vec3 vertex_color;
varying vec3 frag_color;
void main() {
gl_Position = vec4(vertex_position, 0.9, 1.0);
frag_color = vertex_color;
}