31 lines
639 B
C++
31 lines
639 B
C++
#ifndef MESH_H
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#define MESH_H
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#include <QString>
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#include <QtOpenGL/QtOpenGL>
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#include <vector>
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class Mesh
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{
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public:
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Mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices);
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float min(size_t start) const;
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float max(size_t start) const;
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float xmin() const { return min(0); }
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float ymin() const { return min(1); }
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float zmin() const { return min(2); }
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float xmax() const { return max(0); }
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float ymax() const { return max(1); }
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float zmax() const { return max(2); }
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private:
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std::vector<GLfloat> vertices;
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std::vector<GLuint> indices;
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friend class GLMesh;
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};
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#endif // MESH_H
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