13 lines
256 B
GLSL
13 lines
256 B
GLSL
#version 120
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attribute vec3 vertex_position;
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uniform mat4 transform_matrix;
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uniform mat4 view_matrix;
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varying vec3 ec_pos;
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void main() {
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gl_Position = view_matrix*transform_matrix*
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vec4(vertex_position, 1.0);
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ec_pos = gl_Position.xyz;
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}
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