fstl/gl/mesh.vert
2014-03-13 06:17:51 -07:00

13 lines
256 B
GLSL

#version 120
attribute vec3 vertex_position;
uniform mat4 transform_matrix;
uniform mat4 view_matrix;
varying vec3 ec_pos;
void main() {
gl_Position = view_matrix*transform_matrix*
vec4(vertex_position, 1.0);
ec_pos = gl_Position.xyz;
}